_baseTextureUnitPtr | osgShadow::StandardShadowMap::ViewData | |
_cv | osgShadow::ViewDependentShadowTechnique::ViewData | |
_dirty | osgShadow::ViewDependentShadowTechnique::ViewData | |
_lightPtr | osgShadow::StandardShadowMap::ViewData | |
_mutex | osgShadow::ViewDependentShadowTechnique::ViewData | |
_observerSet | osg::Referenced | mutableprotected |
_refCount | osg::Referenced | mutableprotected |
_shadowTextureUnitPtr | osgShadow::StandardShadowMap::ViewData | |
_st | osgShadow::ViewDependentShadowTechnique::ViewData | |
_stateset | osgShadow::StandardShadowMap::ViewData | |
_texgen | osgShadow::StandardShadowMap::ViewData | |
addObserver(Observer *observer) const | osg::Referenced | |
addShadowReceivingTexGen() | osgShadow::StandardShadowMap::ViewData | virtual |
aimShadowCastingCamera(const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) | osgShadow::StandardShadowMap::ViewData | virtual |
aimShadowCastingCamera(const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) | osgShadow::StandardShadowMap::ViewData | virtual |
className() const | osgShadow::ViewDependentShadowTechnique::ViewData | inlinevirtual |
cull() | osgShadow::StandardShadowMap::ViewData | virtual |
cullShadowCastingScene() | osgShadow::StandardShadowMap::ViewData | virtual |
cullShadowReceivingScene() | osgShadow::StandardShadowMap::ViewData | virtual |
deleteUsingDeleteHandler() const | osg::Referenced | protected |
dirty(bool flag) | osgShadow::ViewDependentShadowTechnique::ViewData | virtual |
getDeleteHandler() | osg::Referenced | static |
getGlobalReferencedMutex() | osg::Referenced | static |
getObserverSet() const | osg::Referenced | inline |
getOrCreateObserverSet() const | osg::Referenced | |
getRefMutex() const | osg::Referenced | inline |
getThreadSafeRefUnref() const | osg::Referenced | inline |
init(ThisClass *st, osgUtil::CullVisitor *cv) | osgShadow::StandardShadowMap::ViewData | virtual |
osgShadow::ViewDependentShadowTechnique::ViewData::init(ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv) | osgShadow::ViewDependentShadowTechnique::ViewData | virtual |
operator=(const Referenced &) | osg::Referenced | inline |
ref() const | osg::Referenced | inline |
referenceCount() const | osg::Referenced | inline |
Referenced() | osg::Referenced | |
Referenced(bool threadSafeRefUnref) | osg::Referenced | explicit |
Referenced(const Referenced &) | osg::Referenced | |
releaseGLObjects(osg::State *=0) const | osgShadow::StandardShadowMap::ViewData | virtual |
removeObserver(Observer *observer) const | osg::Referenced | |
resizeGLObjectBuffers(unsigned int maxSize) | osgShadow::StandardShadowMap::ViewData | virtual |
selectLight(osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir) | osgShadow::StandardShadowMap::ViewData | virtual |
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | static |
setThreadSafeRefUnref(bool) | osg::Referenced | inlinevirtual |
signalObserversAndDelete(bool signalDelete, bool doDelete) const | osg::Referenced | protected |
unref() const | osg::Referenced | inline |
unref_nodelete() const | osg::Referenced | |
ViewData() | osgShadow::ViewDependentShadowTechnique::ViewData | inline |
~Referenced() | osg::Referenced | protectedvirtual |