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osgShadow::StandardShadowMap::ViewData Struct Reference
Inheritance diagram for osgShadow::StandardShadowMap::ViewData:
osgShadow::ViewDependentShadowTechnique::ViewData osg::Referenced osgShadow::MinimalShadowMap::ViewData osgShadow::MinimalCullBoundsShadowMap::ViewData osgShadow::MinimalDrawBoundsShadowMap::ViewData

Public Member Functions

virtual void init (ThisClass *st, osgUtil::CullVisitor *cv)
 
virtual void cull ()
 
virtual void aimShadowCastingCamera (const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))
 
virtual void cullShadowReceivingScene ()
 
virtual void cullShadowCastingScene ()
 
virtual void addShadowReceivingTexGen ()
 
virtual const osg::LightselectLight (osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir)
 
virtual void aimShadowCastingCamera (const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
virtual void releaseGLObjects (osg::State *=0) const
 
- Public Member Functions inherited from osgShadow::ViewDependentShadowTechnique::ViewData
virtual const char * className () const
 
virtual void init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv)
 
virtual void dirty (bool flag)
 
 ViewData ()
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Public Attributes

osg::ref_ptr< osg::Light > * _lightPtr
 
unsigned int * _baseTextureUnitPtr
 
unsigned int * _shadowTextureUnitPtr
 
osg::ref_ptr< osg::TexGen_texgen
 
osg::ref_ptr< osg::StateSet_stateset
 
- Public Attributes inherited from osgShadow::ViewDependentShadowTechnique::ViewData
OpenThreads::Mutex _mutex
 
bool _dirty
 
osg::observer_ptr< osgUtil::CullVisitor_cv
 
osg::observer_ptr< ViewDependentShadowTechnique_st
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Member Function Documentation

◆ addShadowReceivingTexGen()

virtual void osgShadow::StandardShadowMap::ViewData::addShadowReceivingTexGen ( )
virtual

◆ aimShadowCastingCamera() [1/2]

virtual void osgShadow::StandardShadowMap::ViewData::aimShadowCastingCamera ( const osg::BoundingSphere bounds,
const osg::Light light,
const osg::Vec4 worldLightPos,
const osg::Vec3 worldLightDir,
const osg::Vec3 worldLightUp = osg::Vec3(0, 1, 0) 
)
virtual

◆ aimShadowCastingCamera() [2/2]

virtual void osgShadow::StandardShadowMap::ViewData::aimShadowCastingCamera ( const osg::Light light,
const osg::Vec4 worldLightPos,
const osg::Vec3 worldLightDir,
const osg::Vec3 worldLightUp = osg::Vec3(0, 1, 0) 
)
virtual

◆ cull()

virtual void osgShadow::StandardShadowMap::ViewData::cull ( )
virtual

Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view

Reimplemented from osgShadow::ViewDependentShadowTechnique::ViewData.

◆ cullShadowCastingScene()

virtual void osgShadow::StandardShadowMap::ViewData::cullShadowCastingScene ( )
virtual

◆ cullShadowReceivingScene()

virtual void osgShadow::StandardShadowMap::ViewData::cullShadowReceivingScene ( )
virtual

◆ init()

virtual void osgShadow::StandardShadowMap::ViewData::init ( ThisClass st,
osgUtil::CullVisitor cv 
)
virtual

◆ releaseGLObjects()

virtual void osgShadow::StandardShadowMap::ViewData::releaseGLObjects ( osg::State = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osgShadow::ViewDependentShadowTechnique::ViewData.

Reimplemented in osgShadow::MinimalDrawBoundsShadowMap::ViewData.

◆ resizeGLObjectBuffers()

virtual void osgShadow::StandardShadowMap::ViewData::resizeGLObjectBuffers ( unsigned int  maxSize)
virtual

◆ selectLight()

virtual const osg::Light* osgShadow::StandardShadowMap::ViewData::selectLight ( osg::Vec4 viewLightPos,
osg::Vec3 viewLightDir 
)
virtual

Member Data Documentation

◆ _baseTextureUnitPtr

unsigned int* osgShadow::StandardShadowMap::ViewData::_baseTextureUnitPtr

◆ _lightPtr

osg::ref_ptr< osg::Light >* osgShadow::StandardShadowMap::ViewData::_lightPtr

◆ _shadowTextureUnitPtr

unsigned int* osgShadow::StandardShadowMap::ViewData::_shadowTextureUnitPtr

◆ _stateset

osg::ref_ptr<osg::StateSet> osgShadow::StandardShadowMap::ViewData::_stateset

◆ _texgen

osg::ref_ptr<osg::TexGen> osgShadow::StandardShadowMap::ViewData::_texgen

The documentation for this struct was generated from the following file: